Progress update: Building system
Progress Update: Building system
Estimated time to read: 1m 20s
Over the last week, I've been brewing a significant feature of a space station building simulator: the building system.
I have chosen a menu instead of the traditional "select from a few tiles" approach. Why? Because there will be a lot of modules in the base game already, and I do plan on adding official modding support shortly after release. When I tried the tiled approach, I could only fit roughly 8 or so tiles on the screen, which is a very limited amount. This menu also incorporates selection of valid attachments, and makes implementation much easier.
When you select a module while having a module already on the station, you will be able to dock with the selected docking port, which snaps onto available docking ports facing in the opposite direction.
It was a long journey to implement this, but it payed off. Next, I'll be implementing the save game system, to make sure your stations can persist for as long as your hard disk can handle.
Get Beyond the Sphere
Beyond the Sphere
A game about building space stations
Status | In development |
Author | Periapsis Studios |
Genre | Simulation |
Tags | City Builder, Management, Space, Space Sim |
Languages | Czech, English |
More posts
- The way of modularMay 31, 2023
- Going pixel artDec 17, 2022
- Status Update - Initiative DeltaNov 18, 2022
- An important address regarding the futureOct 06, 2022
- 0.1 out - What next?Oct 01, 2022
- Alpha 0.1Sep 27, 2022
- Next up: Tech treeSep 25, 2022
- Feature highlight: EconomySep 21, 2022
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