Feature highlight: Economy
Hello all, and welcome to our first devlog!
I might've finally found the secret to not burning out, but that remains to be confirmed.
The idea
Today, I want to present to you the main feature of the game - economy! The game will at the beginning be split into 4 difficulties: Easy, Normal, Hard and Sandbox. Currently the impact on the economy is by multiplying the module cost by the difficulty, where easy corresponds to 1, normal to 2, hard to 3 and sandbox to 0. The plan is to have contracts, which will be generated with a type, after a random interval between 2 and 5 minutes. Yes, you guessed correctly, it will be a time-based game. But not an idle game, that would ruin the original idea.
Taking time
It wouldn't be fun if you clicked a contract and it would be immediately completed, nor would it be if you had to wait an hour before that critical contract you just accepted was done. That's why I'm taking the same approach as most RTS and tycoon games - speeding up time. This will allow us to have contracts take some time, yet not take your whole life to complete. There will of course be some time taken for balancing after 0.1 release, but we hope that critical feedback from you will do the job in finding the right balance.
Currently contracts are still W.I.P., but should be done soon, and after that, work will start on the tech tree and science.
Get Beyond the Sphere
Beyond the Sphere
A game about building space stations
Status | In development |
Author | Periapsis Studios |
Genre | Simulation |
Tags | City Builder, Management, Space, Space Sim |
Languages | Czech, English |
More posts
- The way of modularMay 31, 2023
- Progress update: Building systemMar 18, 2023
- Going pixel artDec 17, 2022
- Status Update - Initiative DeltaNov 18, 2022
- An important address regarding the futureOct 06, 2022
- 0.1 out - What next?Oct 01, 2022
- Alpha 0.1Sep 27, 2022
- Next up: Tech treeSep 25, 2022
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