Status Update - Initiative Delta
Reading time: Somewhere over 1 minute
The engine choice
Choosing an engine suitable for your project is sometimes pretty hard. For us, there were 3 main candidates: Godot, Unity and Unreal. I decided to go with Unreal, for multiple reasons. It has low iteration times, is performant, and looks good. But those aren't the only reasons.
Initiative Delta
More than just a space station simulator. We are expanding into 3D, and not only that. Initiative Delta, which got it's name from the symbol for a derivative's value, has a goal of showcasing how important physics are in the video game industry. It does this through simulation.
Beyond the Sphere won't be alone. I have started a project nicknamed Heroes. It's a combined-arms combat simulator, made in Unreal Engine 5 using it's brand new technologies like World Partition, and the Quixel megascans library.
Thank you for being out there, and looking forward to the future!
Get Beyond the Sphere
Beyond the Sphere
A game about building space stations
Status | In development |
Author | Periapsis Studios |
Genre | Simulation |
Tags | City Builder, Management, Space, Space Sim |
Languages | Czech, English |
More posts
- The way of modularMay 31, 2023
- Progress update: Building systemMar 18, 2023
- Going pixel artDec 17, 2022
- An important address regarding the futureOct 06, 2022
- 0.1 out - What next?Oct 01, 2022
- Alpha 0.1Sep 27, 2022
- Next up: Tech treeSep 25, 2022
- Feature highlight: EconomySep 21, 2022
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